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author Christoph Willing <chris.willing@linux.com>2023-02-08 18:26:18 +1000
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2023-02-11 09:30:42 +0700
commit6010fc5ed87979e3a07b55d194121b53c5d6275d (patch)
tree1272f06cda6b434947abb6170dfdede33443ae79
parent4acd08adfe7400890592b53be3459d221b343ae4 (diff)
downloadslackbuilds-6010fc5ed87979e3a07b55d194121b53c5d6275d.tar.gz
slackbuilds-6010fc5ed87979e3a07b55d194121b53c5d6275d.tar.xz
graphics/Blender: Remove refs to deps now part of Slackware
Signed-off-by: Christoph Willing <chris.willing@linux.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r--graphics/Blender/README.Slackware94
1 files changed, 17 insertions, 77 deletions
diff --git a/graphics/Blender/README.Slackware b/graphics/Blender/README.Slackware
index 2371484de5..559d89d800 100644
--- a/graphics/Blender/README.Slackware
+++ b/graphics/Blender/README.Slackware
@@ -3,81 +3,21 @@ an existing binary version. The process is therefore more complex and
time consuming but allows finer tuning of capabilities of the resulting
package. Working through the prerequisite packages from the REQUIRES field
of Blender.info results in the following basic build order:
- multimedia/ffmpeg
- audio/jack
- libraries/opencv
- graphics/opencollada
- libraries/OpenAL
- python/python3
- python/python-requests
- development/valgrind
- libraries/libwebp
- development/numpy3
- development/SDL2
- graphics/opencolorio
- graphics/openimageio
- libraries/freealut
- graphics/Blender
-
-When generating a new build order, python3 should first be added to the
-REQUIRES field of python-requests.info.
-
-To facilitate the greatest utility for Blender, its is strongly
-suggested that a number of standard SBo packages be built with
-a more complete set of features than provided by the default scripts:
- 1. the opencv package could/should first be built with additional
-features by preinstalling some other packages e.g.
-REQUIRES="
-opencl-headers libjpeg-turbo ffmpeg Sphinx libdc1394
-numpy3 gtkglext tbb jdk
-"
-The cmake configuration in opencv.SlackBuild can be replaced with:
- cmake \
- -DCMAKE_C_FLAGS="$SLKCFLAGS" \
- -DCMAKE_CXX_FLAGS="$SLKCFLAGS" \
- -DCMAKE_BUILD_TYPE="Release" \
- -DCMAKE_INSTALL_PREFIX=/usr \
- -DBUILD_SHARED_LIBS=ON \
- -DENABLE_PRECOMPILED_HEADERS=OFF \
- -DLIB_SUFFIX=$LIBDIRSUFFIX \
- -DWITH_TBB=ON \
- -DWITH_OPENCL=ON \
- -DWITH_OPENGL=ON \
- -DWITH_QT=ON \
- -DWITH_XINE=ON \
- -DBUILD_EXAMPLES=ON \
- -DINSTALL_C_EXAMPLES=ON \
- -DINSTALL_PYTHON_EXAMPLES=ON \
- -DBUILD_NEW_PYTHON_SUPPORT=ON \
- -DWITH_FFMPEG=ON \
- -DCMAKE_SKIP_RPATH=ON \
- -DWITH_1394:BOOL=ON \
- ..
-
-If resources allow, the very large cudatoolkit package is another
-possible package which may be preinstalled and be utilised by the
-opencv build process.
-
-Blender itself can also use cudatoolkit to provide GPU rendering in
-systems with NVidia GPU cards. In this case, the SlackBuild will
-enable CUDA support if a cudatoolkit installation is detected at
-build time. In the unlikely CUDA support is not wanted despite cudatoolkit
-being available at build time, set the CUDA environment variable to "no"
-when running the SlackBuild e.g.
- CUDA=no sh ./Blender.SlackBuild
-
-NB. Blender-2.83.0 and above requires a newer cudatoolkit than available
-at SBo. If the SBo cudatoolkit is nevertheless installed for other reasons,
-please use CUDA=no when running the SlackBuild.
-
- 2. the ffmpeg package could/should first be built with additional
-features by preinstalling some other packages e.g.
-REQUIRES="lame x264
-speex libbluray xvidcore OpenAL libmodplug frei0r libdc1394 libavc1394
-libiec61883 ladspa_sdk gsm rtmpdump libva twolame celt faac dirac schroedinger"
-
- 3. the numpy SlackBuild at SBo does not build the python3 modules
-which are needed to be useful for any numpy-related python scripting in
-blender. It is therefore numpy3 which is the prerequisite for this build
-of blender.
+ graphics/OpenSubdiv
+ libraries/dcmtk
+ libraries/libaec
+ development/valgrind
+ graphics/potrace
+ libraries/pugixml
+ libraries/freealut
+ audio/jack
+ libraries/hdf5
+ python/pybind11
+ graphics/opencolorio
+ development/python3-numpy
+ libraries/robin-map
+ graphics/opencollada
+ libraries/tbb
+ graphics/openimageio
+ graphics/Blender