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author Aleksandar Samardzic <asamardzic@gmail.com>2010-05-11 22:22:12 +0200
committer David Somero <xgizzmo@slackbuilds.org>2010-05-11 22:22:12 +0200
commit908633cc57a8263288fde15e93a05219cf1a2938 (patch)
treee64205673879328d2ceb6d30576b0e67d902f267 /development/Coin/README
parentbc9c54d0fdd5808edd103508cca21332a44a0fd7 (diff)
downloadslackbuilds-908633cc57a8263288fde15e93a05219cf1a2938.tar.gz
slackbuilds-908633cc57a8263288fde15e93a05219cf1a2938.tar.xz
development/Coin: Updated for version 3.0.0
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Coin is a high-level 3D graphics toolkit for developing cross-platform
real-time 3D visualization and visual simulation software.
-Coin is built on OpenGL and uses scene graph data structures to render
-3D graphics in real-time. Basic import, rendering, and interaction with
-a 3D object can be implemented in just a few lines of code, and
-programmer efficiency is greatly increased compared with programming
-directly with OpenGL. OpenGL code and Coin code can co-exist in the
-same application, which makes gradual migration from OpenGL to Coin
-possible.
+Coin is built on OpenGL and uses scene graph data structures to render 3D
+graphics in real-time. Basic import, rendering, and interaction with a
+3D object can be implemented in just a few lines of code, and programmer
+efficiency is greatly increased compared with programming directly with
+OpenGL. OpenGL code and Coin code can co-exist in the same application,
+which makes gradual migration from OpenGL to Coin possible.
-Coin is fully compatible with SGI Open Inventor 2.1, the de facto
-standard for 3D visualization and visual simulation software in the
-scientific and engineering community. Additional features in Coin
-include VRML97 support, 3D sound, 3D textures, and parallel rendering on
-multiple processors.
+Coin is fully compatible with SGI Open Inventor 2.1, the de facto standard
+for 3D visualization and visual simulation software in the scientific and
+engineering community. Additional features in Coin include VRML97 support,
+3D sound, 3D textures, and parallel rendering on multiple processors.