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author Hunter Sezen <ovariegata@yahoo.com>2017-02-04 21:49:39 +0000
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2017-02-11 07:24:18 +0700
commitb041534ba49cb7cf1a91779d50736995e62d1251 (patch)
tree691a337e209dc6b7cdda4d9ad23f0bfb978648a3 /games/bsnes-libretro/README
parent154430d3d79d91b2b0b9d0cec346e24f4b902909 (diff)
downloadslackbuilds-b041534ba49cb7cf1a91779d50736995e62d1251.tar.gz
slackbuilds-b041534ba49cb7cf1a91779d50736995e62d1251.tar.xz
games/bsnes-libretro: Updated for version 2017.02.04_026fc306.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/bsnes-libretro/README')
-rw-r--r--games/bsnes-libretro/README3
1 files changed, 3 insertions, 0 deletions
diff --git a/games/bsnes-libretro/README b/games/bsnes-libretro/README
index 863d776cb3..26e7dd93f2 100644
--- a/games/bsnes-libretro/README
+++ b/games/bsnes-libretro/README
@@ -57,3 +57,6 @@ To build the balanced or performance cores, choose any desired cores:
Or to build all three cores, "all" can be used:
CORE="all" ./bsnes-libretro.SlackBuild
+
+To build the debugging symbols use:
+ DEBUG=1 ./bsnes-libretro.SlackBuild