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+The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms.
+
+Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are:
+
+* 64bit port
+* SDL for low level OS support, OpenGL and input handling
+* OpenAL for audio output, all OS specific audio backends are gone
+* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware)
+* Better support for widescreen (and arbitrary display resolutions)
+* A portable build system based on CMake
+
+This engine will only work with the original Doom 3 and Resurrection of Evil expansion pack
+and not the newer Doom 3 BFG.
+
+To build the dedicated server or to disable building the base game code, the core or d3xp
+game code use: BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild
+
+Doom 3 and the Resurrection of Evil expansion pack data are not included with dhewm 3 and are
+still covered by the original EULA. They must be acquired separately such as from the retail
+DVDs or with SteamCMD. The data pak00*.pk4 files need to be placed in /usr/share/dhewm3/base
+for Doom 3 and /usr/share/dhewm3/d3xp for RoE, symbolic links to the data directories will work.