summaryrefslogtreecommitdiffstats
path: root/games/glbsp/slack-desc
diff options
context:
space:
mode:
Diffstat (limited to 'games/glbsp/slack-desc')
-rw-r--r--games/glbsp/slack-desc19
1 files changed, 19 insertions, 0 deletions
diff --git a/games/glbsp/slack-desc b/games/glbsp/slack-desc
new file mode 100644
index 0000000000..4cffd89692
--- /dev/null
+++ b/games/glbsp/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+glbsp: glBSP is a node builder specially designed for OpenGL ports of
+glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification",
+glbsp: which means it adds some new special lumps to a WAD file that makes
+glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
+glbsp: needed for drawing the levels.
+glbsp:
+glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
+glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
+glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
+glbsp:
+glbsp: