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-rw-r--r--games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch117
1 files changed, 117 insertions, 0 deletions
diff --git a/games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch b/games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch
new file mode 100644
index 0000000000..21c9a58c20
--- /dev/null
+++ b/games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch
@@ -0,0 +1,117 @@
+diff -up trackballs-1.1.4/src/gameMode.cc~ trackballs-1.1.4/src/gameMode.cc
+--- trackballs-1.1.4/src/gameMode.cc~ 2006-08-06 14:01:39.000000000 +0200
++++ trackballs-1.1.4/src/gameMode.cc 2011-05-18 15:51:03.320256212 +0200
+@@ -26,9 +26,8 @@ using namespace std;
+
+ GameMode *GameMode::current;
+
+-GameMode::GameMode() { keyUpReceived=1; }
+-GameMode::~GameMode() {
+-}
++GameMode::GameMode() {}
++GameMode::~GameMode() {}
+ void GameMode::activate(GameMode* gm) {
+ if(current) current->deactivated();
+ current = gm;
+@@ -36,7 +35,6 @@ void GameMode::activate(GameMode* gm) {
+ }
+ void GameMode::display(){}
+ void GameMode::key(int){}
+-void GameMode::keyUp(int){ keyUpReceived=1; }
+ void GameMode::special(int key,int x,int y){}
+ void GameMode::idle(Real td){}
+ void GameMode::mouse(int state,int x,int y){}
+diff -up trackballs-1.1.4/src/gameMode.h~ trackballs-1.1.4/src/gameMode.h
+--- trackballs-1.1.4/src/gameMode.h~ 2006-08-06 14:01:20.000000000 +0200
++++ trackballs-1.1.4/src/gameMode.h 2011-05-18 15:49:50.760256145 +0200
+@@ -33,7 +33,6 @@ class GameMode {
+
+ virtual void display();
+ virtual void key(int);
+- virtual void keyUp(int);
+ virtual void special(int,int,int);
+ virtual void idle(Real dt);
+ virtual void doExpensiveComputations();
+@@ -44,9 +43,6 @@ class GameMode {
+
+ static void activate(GameMode*);
+ static GameMode *current;
+- protected:
+- int keyUpReceived;
+- private:
+ };
+
+ #endif
+diff -up trackballs-1.1.4/src/mainMode.cc~ trackballs-1.1.4/src/mainMode.cc
+--- trackballs-1.1.4/src/mainMode.cc~ 2007-05-25 12:23:50.000000000 +0200
++++ trackballs-1.1.4/src/mainMode.cc 2011-05-18 15:45:44.458256059 +0200
+@@ -464,11 +464,6 @@ void MainMode::activated() {
+ camFocus[1] = Game::current->map->startPosition[1] - 5;
+ time = 0.0;
+ flash = 0.0;
+-
+- /* Fix for an apparanet bug in my SDL + Xorg combination... */
+- SDL_WM_ToggleFullScreen(screen);
+- SDL_WM_ToggleFullScreen(screen);
+-
+ }
+ void MainMode::deactivated() { free(viewportData); viewportData=NULL; }
+ void MainMode::playerLoose() { Game::current->gamer->playerLoose(); gameStatus=statusGameOver; }
+diff -up trackballs-1.1.4/src/mmad.cc~ trackballs-1.1.4/src/mmad.cc
+--- trackballs-1.1.4/src/mmad.cc~ 2011-05-18 14:55:38.000000000 +0200
++++ trackballs-1.1.4/src/mmad.cc 2011-05-18 16:11:33.817256492 +0200
+@@ -411,7 +411,6 @@ void innerMain(void *closure,int argc,ch
+ /* Initialize random number generator */
+ int seed=(int) getSystemTime();
+ srand(seed);
+- int keyUpReceived=1;
+
+ while(is_running) {
+
+@@ -469,9 +468,6 @@ void innerMain(void *closure,int argc,ch
+ if(GameMode::current) GameMode::current->mouseDown(e->button,e->x,e->y);
+ break;
+ case SDL_KEYUP:
+- /* Prevent repeated keys */
+- keyUpReceived=1;
+-
+ /* Use Caps lock key to determine if mouse should be hidden+grabbed */
+ if(event.key.keysym.sym == SDLK_CAPSLOCK) {
+ if(SDL_GetModState() & KMOD_CAPS) {
+@@ -481,12 +477,12 @@ void innerMain(void *closure,int argc,ch
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+ SDL_ShowCursor(SDL_DISABLE);
+ }
+- } else
+- GameMode::current->keyUp(event.key.keysym.sym);
++ }
++ break;
+ case SDL_KEYDOWN:
+-
+ /* Always quit if the 'q' key is pressed */
+- if(event.key.keysym.sym == 'q' && SDL_GetModState() & KMOD_CTRL) exit(0);
++ if(event.key.keysym.sym == 'q' && SDL_GetModState() & KMOD_CTRL)
++ exit(0);
+
+ /* Change between fullscreen/windowed mode if the 'f' key
+ is pressed */
+@@ -525,14 +521,13 @@ void innerMain(void *closure,int argc,ch
+ ((EditMode*)GameMode::current)->askQuit();
+ } else if((GameMode::current && GameMode::current == MenuMode::menuMode))
+ is_running=0;
+- else { GameMode::activate(MenuMode::menuMode); while(SDL_PollEvent(&event)) {} }
+-
++ else {
++ GameMode::activate(MenuMode::menuMode);
++ while(SDL_PollEvent(&event)) {}
++ }
+ }
+- else if(GameMode::current) {
+- /* Prevent repeated keys */
+- if(!keyUpReceived) break;
+- keyUpReceived=0;
+
++ else if(GameMode::current) {
+ GameMode::current->key(event.key.keysym.sym);
+ }
+