From fdd6c4d991a486effa45895188cf9c8b75ddb31c Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Sun, 13 Nov 2016 22:19:54 -0500 Subject: games/curseofwar: Fix slack-desc. --- games/curseofwar/slack-desc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'games/curseofwar') diff --git a/games/curseofwar/slack-desc b/games/curseofwar/slack-desc index d034e6705a..c454c643dc 100644 --- a/games/curseofwar/slack-desc +++ b/games/curseofwar/slack-desc @@ -8,12 +8,12 @@ |-----handy-ruler------------------------------------------------------| curseofwar: curseofwar (RTS game) curseofwar: -curseofwar: This is a fast-paced action strategy game for Linux implemented -curseofwar: using ncurses user interface. Unlike most RTS, you are not -curseofwar: controlling units, but focus on high-level strategic planning: +curseofwar: This is a fast-paced action strategy game for Linux implemented +curseofwar: using ncurses user interface. Unlike most RTS, you are not +curseofwar: controlling units, but focus on high-level strategic planning: curseofwar: Building infrastructure, securing resources, and moving your armies. -curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type -curseofwar: of warfare, however, there is no explicit reference to any historical +curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type +curseofwar: of warfare, however, there is no explicit reference to any historical curseofwar: period. curseofwar: curseofwar: Homepage: http://a-nikolaev.github.io/curseofwar/ -- cgit v1.2.3-65-gdbad