From a57b8866e5ee81b63f979112309f6798e6cb3479 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Wed, 16 Apr 2014 07:07:51 +0700 Subject: games/lmarbles: Added (2D puzzle game). Signed-off-by: Willy Sudiarto Raharjo --- games/lmarbles/README | 10 ++++ games/lmarbles/doinst.sh | 3 ++ games/lmarbles/lmarbles.6 | 38 +++++++++++++++ games/lmarbles/lmarbles.SlackBuild | 92 +++++++++++++++++++++++++++++++++++++ games/lmarbles/lmarbles.info | 10 ++++ games/lmarbles/lmarbles.png | Bin 0 -> 709 bytes games/lmarbles/slack-desc | 19 ++++++++ 7 files changed, 172 insertions(+) create mode 100644 games/lmarbles/README create mode 100644 games/lmarbles/doinst.sh create mode 100644 games/lmarbles/lmarbles.6 create mode 100644 games/lmarbles/lmarbles.SlackBuild create mode 100644 games/lmarbles/lmarbles.info create mode 100644 games/lmarbles/lmarbles.png create mode 100644 games/lmarbles/slack-desc (limited to 'games/lmarbles') diff --git a/games/lmarbles/README b/games/lmarbles/README new file mode 100644 index 0000000000..1b9d84aa36 --- /dev/null +++ b/games/lmarbles/README @@ -0,0 +1,10 @@ +lmarbles (2D puzzle game) + +LMarbles is an Atomix clone with a slight change in concept. Instead of +assembling molecules you create figures out of marbles. Nevertheless, +the basic game play is the same: If a marble starts to move it will not +stop until it hits a wall or another marble. To make it more interesting +there are obstacles like one-way streets, crumbling walls and portals. + +As Marbles is meant as a puzzle game you play against a move limit and +not a time limit. This way you have as much time as you need to think. diff --git a/games/lmarbles/doinst.sh b/games/lmarbles/doinst.sh new file mode 100644 index 0000000000..5fb28930db --- /dev/null +++ b/games/lmarbles/doinst.sh @@ -0,0 +1,3 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/lmarbles/lmarbles.6 b/games/lmarbles/lmarbles.6 new file mode 100644 index 0000000000..2a12e5981a --- /dev/null +++ b/games/lmarbles/lmarbles.6 @@ -0,0 +1,38 @@ +.\" Hey, EMACS: -*- nroff -*- +.\" First parameter, NAME, should be all caps +.TH MARBLES 6 "April 15, 2014" +.SH NAME +lmarbles \- build figures out of colored marbles +.SH SYNOPSIS +.B lmarbles +.SH DESCRIPTION +Your goal in the puzzle game +.B lmarbles +is to create a more or less complex figure out of single marbles within +a move limit to reach the next level. Sounds easy? Well, there is a +problem: If a marble starts to move, it will not stop until it hits +a wall or another marble. +.SH OPTIONS +None. +.SH FILES +.TP +.IP "~/.lgames/lmarbles.conf" +Automatically generated config file. This is not meant for human editing. +.TP +.IP "/var/lib/games/lmarbles.prfs" +Global preferences and score file. Not for human editing. +.SH BUGS +Please report any bugs you find to Michael Speck +.SH LICENCE +.B lmarbles +is covered by the GNU General Public License(GPL). +.SH SEE ALSO +.BR lbreakout (1) +.PP +/usr/doc/lmarbles-\fI$VERSION\fR/* +.SH AUTHOR +Michael Speck +.PP +This manual page was written by Uwe Hermann , +for the Debian GNU/Linux system (but may be used by others). It was +modified for the SlackBuilds.org project by B. Watson. diff --git a/games/lmarbles/lmarbles.SlackBuild b/games/lmarbles/lmarbles.SlackBuild new file mode 100644 index 0000000000..813fc6683d --- /dev/null +++ b/games/lmarbles/lmarbles.SlackBuild @@ -0,0 +1,92 @@ +#!/bin/sh + +# Slackware build script for lmarbles + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +PRGNAM=lmarbles +VERSION=${VERSION:-1.0.8} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# man page was locally modified (since it's inaccurate), use our version. +cat $CWD/$PRGNAM.6 > src/$PRGNAM.6 + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --libdir=/usr/lib${LIBDIRSUFFIX} \ + --sysconfdir=/etc \ + --localstatedir=/var/lib/games/$PRGNAM \ + --mandir=/usr/man \ + --docdir=/usr/doc/$PRGNAM-$VERSION \ + --bindir=/usr/games \ + --build=$ARCH-slackware-linux + +make +make install-strip DESTDIR=$PKG + +# icon converted from lmarbles48.gif (PNG icons are a bit more standard-ey), +# update .desktop file to use it. +rm -rf $PKG/usr/share/icons +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png +sed -i "/^Icon/s,=.*,=$PRGNAM," $PKG/usr/share/applications/$PRGNAM.desktop + +gzip $PKG/usr/man/man6/$PRGNAM.6 + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a AUTHORS COPYING ChangeLog README $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/lmarbles/lmarbles.info b/games/lmarbles/lmarbles.info new file mode 100644 index 0000000000..bb2d9a2380 --- /dev/null +++ b/games/lmarbles/lmarbles.info @@ -0,0 +1,10 @@ +PRGNAM="lmarbles" +VERSION="1.0.8" +HOMEPAGE="http://lgames.sourceforge.net/index.php?project=LMarbles" +DOWNLOAD="http://downloads.sourceforge.net/project/lgames/lmarbles/lmarbles-1.0.8.tar.gz" +MD5SUM="2735ef0cbf39ac79194321ff49e02f0e" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/lmarbles/lmarbles.png b/games/lmarbles/lmarbles.png new file mode 100644 index 0000000000..8c9d029b0b Binary files /dev/null and b/games/lmarbles/lmarbles.png differ diff --git a/games/lmarbles/slack-desc b/games/lmarbles/slack-desc new file mode 100644 index 0000000000..94d712655f --- /dev/null +++ b/games/lmarbles/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +lmarbles: lmarbles (2D puzzle game) +lmarbles: +lmarbles: LMarbles is an Atomix clone with a slight change in +lmarbles: concept. Instead of assembling molecules you create figures out of +lmarbles: marbles. Nevertheless, the basic game play is the same: If a marble +lmarbles: starts to move it will not stop until it hits a wall or another +lmarbles: marble. To make it more interesting there are obstacles like one-way +lmarbles: streets, crumbling walls and portals. +lmarbles: +lmarbles: +lmarbles: -- cgit v1.2.3-65-gdbad