#!/bin/sh # Slackware build script for gzdoom # Written by B. Watson (yalhcru@gmail.com) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20170324 bkw: # - Updated for 2.4.0. # 20170207 bkw: # - BUILD=2 # - Get rid of private fmodapi, now that the SBo fmodapi has been updated # to a new enough version. Re-add fmodapi to REQUIRES. # - Fix download link so we always get the correct filename. # 20170113 bkw: # - Updated for 2.3.2. 1.9.1 and 1.8.09 still work, too. # - Use newer version of fmodapi. Due to licensing confusion, the # fmodapi version on SBo hasn't been upgraded in forever. So this # build now uses its own dedicated fmodapi, which installs to # a private directory (won't conflict with system fmodapi, if present). # 20160928 bkw: # - Updated for 2.2.0. 1.9.1 and 1.8.09 still work, too. # 20160803 bkw: # - Updated for 2.1.1. Also for 1.9.1 and 1.8.09 (see README_versions.txt) # - Update .info for new HOMEPAGE # - Upstream's now doing releases on github, so README.source is # no longer needed. # - Install executable in /usr/games, not /usr/bin # - Get rid of -j1 on make command (parallel builds work now) # - Make the game version show up in the window title, instead # of . # - Fix VERSIONSTR if it's wrong. # - i486 => i586 # 20140305 bkw: # - Moved giant block comments about the source to README.source, # updated them to reflect upstream's change from svn to git. # - Updated for 1.8.2 (sort-of; see README.source) # 20130612 bkw: Updated for 1.8.00 # 20130416 bkw: # - Updated for 1.7.01 # - Add README note about config file location change # - Split up giant README # - Fix CRLF endings in usr/doc/gzdoom-*/* # - Add WTFPL PRGNAM=gzdoom VERSION=${VERSION:-2.4.0} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-g$VERSION $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-g$VERSION.tar.gz || \ tar xvf $CWD/g$VERSION.tar.gz || \ tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || \ tar xvf $CWD/$VERSION.tar.gz cd $PRGNAM-g$VERSION || cd $PRGNAM-$VERSION chown -R root:root . find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \ -exec chmod 755 {} \+ -o \ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ -exec chmod 644 {} \+ # fmodapi support tries to find its lib in the current dir, fix it: sed -i \ "s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \ src/sound/fmodsound.cpp # gzdoom in windowed mode wants to display its git tag and hash as part # of the window title. For releases this shows up as " 0", # which doesn't hurt anything but is ugly. # This makes the window title appear as e.g. "GZDOOM 2.1.1 (Aug 3 2016)". The # date is the build date. patch -p1 < $CWD/window_title_version.diff # Sometimes upstream forgets to bump the version number, so the window # title will read 1.8.08 for version 1.8.09, eg. sed -i "/#define *VERSIONSTR/s,\"[^\"]*\",\"$VERSION\"," src/version.h # This isn't currently used, but was in the past, and will be again I'm sure. [ -e $CWD/compilefix.$VERSION.diff ] && \ patch -p1 < $CWD/compilefix.$VERSION.diff mkdir -p build cd build cmake \ -DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ -DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ -DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 mkdir -p $PKG/usr/games $PKG/usr/share/games/doom install -m0755 -s $PRGNAM $PKG/usr/games/$PRGNAM install -m0644 *.pk3 $PKG/usr/share/games/doom/ # If fmodapi support was compiled in: if [ -e liboutput_sdl.so ]; then mkdir -p $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM install -m0755 -s liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM/liboutput_sdl.so fi cd .. # .desktop written for this SlackBuild mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop # PNG converted from Windows icon mkdir -p $PKG/usr/share/pixmaps cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild cat $CWD/README_SBo.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt # Fix DOS CRLF line endings. The stuff in licenses/ is already OK, for 2.3.2. sed -i 's/\r//' $PKG/usr/doc/$PRGNAM-$VERSION/*.* mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}