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author Robby Workman <rworkman@slackbuilds.org>2021-04-18 00:48:43 -0500
committer Robby Workman <rworkman@slackbuilds.org>2021-04-18 14:45:40 -0500
commitefc739aabbedc5987d7b7ecc98be2fb78341676f (patch)
tree2e2b3a12cc041de832a50e2d99f2bf7004a13b2b /games/jfsw/README
parentffc3760891a63ad588ce7767c9cbd34b01ea1fef (diff)
downloadslackbuilds-efc739aabbedc5987d7b7ecc98be2fb78341676f.tar.gz
slackbuilds-efc739aabbedc5987d7b7ecc98be2fb78341676f.tar.xz
games/jfsw: Fixed dep info in README
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-rw-r--r--games/jfsw/README6
1 files changed, 0 insertions, 6 deletions
diff --git a/games/jfsw/README b/games/jfsw/README
index ab86474a68..3dbf282d0a 100644
--- a/games/jfsw/README
+++ b/games/jfsw/README
@@ -23,12 +23,6 @@ install jfsw_hires_pack for some graphic enhancements. Don't bother
trying if all you have is the shareware sw.grp: it segfaults on
startup.
-Optional dependencies: SDL2 and/or fluidsynth. These will be
-autodetected. If you want to force building without them, you can
-export SDL2=no and/or FLUID=no in the environment. SDL2 provides
-a slightly better user experience (YMMV). See README_music.txt for
-details on using fluidsynth with jfsw.
-
To get the in-game music to play, see README_music.txt.
Note: If you run into an issue turning left or right with the mouse,