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-rw-r--r--games/gzdoom/README_SBo.txt21
1 files changed, 16 insertions, 5 deletions
diff --git a/games/gzdoom/README_SBo.txt b/games/gzdoom/README_SBo.txt
index 97055257e0..9841cc83c5 100644
--- a/games/gzdoom/README_SBo.txt
+++ b/games/gzdoom/README_SBo.txt
@@ -10,6 +10,22 @@ of these slackbuilds.org packages to get a playable game:
freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data
+Sound Backend
+-------------
+The default sound backend is FMOD. If OpenAL was found when the package
+was built, it can be used instead of FMOD. From the main menu:
+
+Options -> Sound Options -> Sound Backend.
+
+If you have issues with positional audio, try switching to OpenAL. However,
+some mods (notably Brutal Doom) require FMOD for correct audio support.
+Unfortunately there are probably some other mods that only work with
+OpenAL :(
+
+If you use FMOD, set "FMOD Options -> Output System" to either "ALSA"
+or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't
+share the soundcard nicely with other apps.
+
Music Support
-------------
To hear the in-game music, there are several options. In the game menu,
@@ -33,8 +49,3 @@ set up /etc/timidity/timidity.cfg to use it.
of classic soundcards from the early 1990s. They may sound "clunky" to
modern ears, but they may also bring back fond memories for long-time
Doom players.
-
-While you're in the Sound Options menu, it's probably a good idea to
-set "Output System" to "ALSA" (otherwise, the default is OSS emulation,
-which doesn't share the soundcard nicely with other apps).
-