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author B. Watson <urchlay@slackware.uk>2023-01-22 10:41:08 +0000
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2023-01-28 08:22:59 +0700
commita1d5bb8df094b9394d8501712cd91eeb9fa23387 (patch)
treed5ab1ea2fccb9d387cd09f80ad335e961c725bd8 /games/jg-melonds/README
parent9fa4262e61217eae52d98f573fa7fb96901b9c60 (diff)
downloadslackbuilds-a1d5bb8df094b9394d8501712cd91eeb9fa23387.tar.gz
slackbuilds-a1d5bb8df094b9394d8501712cd91eeb9fa23387.tar.xz
games/jg-melonds: Added (Nintendo DS/DSi emu core f/ Jolly Good Emu)
Signed-off-by: bedlam <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+jg-melonds (Nintendo DS/DSi emulation core for Jolly Good Emulation)
+
+melonDS is an emulator for the Nintendo DS and DSi. The Jolly Good API
+port is designed for use with content for the Nintendo DS. Source for
+the emulator core is unmodified from upstream sources.
+
+Filenames supported: .nds .dsi
+To run files with other extensions: jollygood -c melonds <filename>
+
+By default, no controls are mapped. The first time you run a game,
+press Shift-1 to configure the first controller.
+
+Note: the touchscreen is emulated with the mouse. Press Shift-2 to
+configure it, then click the mouse button you want to use (probably
+the left one). Mouse control is easier to use when running fullscreen.
+
+Note: this core doesn't build on 32-bit x86.